Resumen
Nowadays, the teaching of mathematics has been modified as electronic instruments advance. Throughout history, teaching has evolved in an impressive way. Today, education is not immune to all these changes, and therefore, it relies on current technology. One of the most important branches of this evolution in mathematics education is virtual reality. In Mexico, there are several lines of research to develop mathematical skills. This is why this work conducts an investigation into the implementation of virtual reality applied to mathematics education with a pedagogical focus and supported by a multidisciplinary group. This is achieved through an ecosystem model that helps create, implement, and provide feedback on current technology. This work proposes a case study, its implementation, and the acquisition of implementation results, which are subsequently analyzed.